The replay value of games

The early years of gaming in my childhood consisted of countless completions of Donkey Kong 64, Konker’s Bad Fur Day, Legend of Zelda: OoT and Golden Eye. I didn’t have many games but back then it didn’t seem to matter, I just remember the games had so much to do, exploring every nook and cranny to find something you and your friends hadn’t discovered yet. These days it just feels as if games have a max of 2-3 play throughs, if that.

I’ll admit when I still had my Xbox One account I was a bit of an “ achievement whore”, tallying up over 100,000 on the accounts I had accumulated over the years, and once I finished a game 100% I wouldn’t give it a second look, why would I need too? I had collected all the points I could earn, I had collected every point of intel, every poster had been burned, all outposts captured etc etc. In saying this that is just single player, the addition of multiplayer to almost every game these days really changes the dynamic to video games and what constitutes completing a game. I know people online who say you haven’t finished a game until you finish the multiplayer aspect also.

This multiplayer aspect is what could be the difference between the content offered between games of old and today, there seems to be more emphasis on the multiplayer which is fine for a majority of games but there are some single player games that I think should cut out any form of multiplayer as they don’t really need it, which would allow for the team/ developers to focus on the story, hidden secrets and bonus missions for example.

Sure if you haven’t played a great game for a lengthy period you may want to pick it up and give it a run, but a majority of the time I’ll find myself straight down to the local electronics dealer buying the newest game. Now this is where this discussion could be seen as the pivotal point between my childhood and adulthood, the ability to spend money.

I would be lucky to get 2 games a year as a 10 year old, whereas being an adult I can comfortably afford to spend $100 a week on a new game, hell I can even complete it, return it within 7 days and exchange it for another if I desire.

People will say that expansion and DLC keep a game fresh, but today with expansions announced before a game is even released (EA I’m looking at you) I feel robbed, include that content in the game. I love DLC that is released months or years after a game was initially released as I will load the game back up and be happy to purchase it if it promises a good amount of gameplay. Dead Rising 3 was good for this, adding numerous side stories of different characters which kept the game fresh after finishing.

Companies have a habit of releasing a game yearly now, shooting games in general will do this regularly, where others will deposit large amounts of money to produce a polished game, with content that’ll keep even the most avid players interested for years.

When all has been said and done though if you love a game you will play it again, and who knows, you might just find a new secret on top of that mountain in the distance.

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The replay value of games

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